Using CLAP on Oculus Rift or HTC Vive
Both devices are supported by CLAP through the XR Plugin Management system. For the HTC Vive, Unity 2020 is required. Assuming that your VR system is installed and working, all that is required is to add and activate the corresponding plugin via the XR Plugin Management System. In this example the OpenXR plugin was used with the OpenXR backend. (The Oculus Integration Plugin is not required/recommended).

After this, make sure you have properly attached the Leap Motion on the front of your HMD and you will be able to test CLAP with scene 4-OpenXROneHand, which contains the XRRig.
Leap Motion orientation issues
If you are using the 5th generation tracking software from UltraLeap (Gemini), please be aware that the “Auto-orient tracking” functionality has been removed. To switch between HMD and desktop mode, click on the “Reverse Orientation” button.
